Saturday, September 25, 2010

First Impressions: Portal 2

So it appears I haven't had the time to update this in the past two days. I'm sorry, some of you may have thought I was dead. Please see the end of this post to clarify why.

Also, Free Topic Friday was a bust this week. I believe I will put that on hold for a while, and revive it when I have some more followers. Speaking of that, we are almost at 100! Woo!

But onto the meat of this post:


Isn't it about time for a positive First Impressions post?

For those of you that missed it, Portal was the pleasant surprise that came from seemingly nowhere. It was a (short) game packaged in a release titled The Orange Box, which was a combination of Portal, Half-Life 2: Episodes One and Two, and Team Fortress 2. 


Orange Box cover

Portal was a breath of fresh air in the gaming industry, following truly unique and creative concepts in gameplay, puzzle design, and story telling.

However, we are not here to discuss Portal, but its highly anticipated sequel.


The major complaint about the first iteration of the game was the length. Now, seeing as how Portal was more of an experiment on developer Valve's part than anything else, this is completely understandable. Portal 2 has been promised to be at least twice the length of the previous game, not including the multiplayer component.

Did you see that? Was that a typo? NO. MULTI-FUCKING-PLAYER.

This is the aspect of this game that I'm most excited about. All of the new gameplay elements look fancy and fun, sure. But, have you seen the robot hugging?


OH MAN DID YOU SEE THAT?

Little things like that within a game always make me very happy. It adds a whole new element into the game, such as "How quickly can you engage hugging to screw up your teammates ability to lay down portals?"

I think I'm going to like this game. A lot.

What are your opinions on Portal 2 so far?

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